![]() Several traps, both real and metaphorical, can be evaded entirely through being observant. The only difference is that it’s much easier to keep track of a handful of clues.Įnemies and hazards are positioned to either be evaded or dealt with through swifter means than repeated headshots - whether that’s with explosive barrels, dancing around furniture, or blasting knee caps. ![]() Though the streets of Raccoon City are narrower than the police department Leon and Claire were navigating last time, they’re still packed with secret and side objectives. All sorts of complicated systems and cumbersome elements are either streamlined or made more intuitive - from exploration to combat. Resident Evil 3 is a precisely guided tour of what makes great survival horror. That’s an incredible mark of success, and it all clicks the second you think about how Resident Evil 3 is designed. Less than a fourth of the entire playerbase stopped playing. Yet Resident Evil 3 has an over 70% completion rate according to Steam global achievements. Either bloat or difficulty typically stops the rest. Normally an ideal completion rate for a game is somewhere around 40-50% of players seeing the end credits. As I was playing, I noticed just how high the percentages were for story achievement completion. Yes, Resident Evil 3 can, for first-time players, literally be finished in under five hours, particularly if you play on Assisted mode. ![]() And the longer I played, the more I realized how precisely tuned Resident Evil 3 is as an introduction to the franchise. Even though Nemesis is ironically the easiest enemy in the game by far, most first-time players might not realize that going in, especially if this is their first Resident Evil game. While dodging is oddly timed for standard enemies, it’s clearly built for dealing with Nemesis. Infinite knife use and fewer grenades means you hold onto ammo preciously, opting to cripple zombies even more so that you can line them up for a quick stab to clear the way. While this game is absolutely Resident Evil 3, that’s more in the sense of its being a sequel to the preceding remake, making even bolder choices to reinvent itself. And it’s easily one of the shortest Resident Evil games, let alone AAA survival horror titles. Your main opponent Nemesis is such an apathetic threat that it actually feels warranted that he no longer receives subtitle status. Jill and Carlos’ journey is more linear than some chapters in Resident Evil 6. Infinite knife use and far fewer grenades mean that grapples are tedious rather than tactical. Granted, the majority of the criticisms levied at the Resident Evil 3 remake are absolutely fair. If you’ve been a longtime reader, then you know by now that sort of reception is like a siren song to me - but Resident Evil 3 really is something special. Yet its 2020 follow-up Resident Evil 3 ended up more divisively received than its predecessor, neither a hit nor an outright miss. Capcom’s always been willing to explore bold revivals of its IP, possibly none more successful than 2019’s Resident Evil 2, a remake so popular it warranted Game of the Year nominations.
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