![]() Items get better the higher the level of the Pokemon.Still active while the Pokémon is fainted.Pickup - 10% chance of creating a held item for itself, even if the Pokémon was not used in battle.Flame Body / Magma Armour - Halves the number of steps needed to hatch eggs.These Abilities will activate regardless of their position in the party: Most if not all of the above abilities are still active even when the Pokemon is fainted. Quick Feet - Decreases the wild Pokémon encounter rate.Snow Cloak: Decreases the wild Pokémon encounter rate by 50% in an area with a blizzard.Sand Veil: Decreases the wild Pokémon encounter rate by 50% in an area with a sandstorm.Hustle, Pressure & Vital Spirit: Increases the chance to run into higher-level Pokemon.Suction Cups & Sticky Hold: Bites will occur more often while fishing.Swarm: Increases the chance of encountering wild Pokémon.Compound Eyes: Increases the chance of wild Pokemon holding an item from 50%/5%/1% to 60%/20%/5%.Cute Charm: Increases the chance to run into the opposite gender to 66.7%, regardless of normal gender ratios.Synchronize: 50% chance that wild Pokémon encountered will have the same Nature as the Pokémon with Synchronize.Magnet Pull: Increasess the chance of encountering wild Steel-type Pokémon by 50% (in areas that have them).Static: Increases the chance of running into Electric type Pokemon by 50% (in areas that have electric types).No Guard - Increases the wild Pokémon encounter rate to 150%.Arena Trap & Illuminate: Increases the chance of encountering Pokémon to 200%.Stench & White Smoke: Decreases the chances of encountering wild Pokémon (not just lower level) by 50%.Intimidate & Keen Eye: Decreases the chance of encountering lower-level wild Pokémon by 50%.These abilities activate when the Pokemon is in the first spot of the party:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |